From the #1 New York Times bestseller, the second of a new generation of Wild Cards tales
In 1946, an alien virus that rewrites human DNA was accidentally unleashed in the skies over New York City. It killed ninety percent of those it infected.
Nine percent survived to mutate into tragically deformed creatures.
And one percent gained superpowers.
The Wild Cards shared-universe series, created and edited since 1987 by New York Times #1 bestseller George R. R. Martin ("The American Tolkien" --Time magazine) along with Melinda Snodgrass, is the tale of the history of the world since then—and of the heroes among the one percent.
Now a new generation of heroes has taken its place on the world stage, its members crucial players in international events. At the United Nations, veteran ace John Fortune has assembled a team of young aces known as the Committee, to assist at trouble spots around the world–including a genocidal was in the Niger Delta, an invasion of zombies in hurricane ravaged New Orleans, and a freak nuclear explosion in a small Texas town.
The Wild Cards Universe
The Original Triad
#1 Wild Cards
#2 Aces High
#3 Jokers Wild
The Puppetman Quartet
#4: Aces Abroad
#5: Down and Dirty
#6: Ace in the Hole
#7: Dead Man’s Hand
The Rox Triad
#8: One-Eyed Jacks
#9: Jokertown Shuffle
#10: Dealer’s Choice
#11: Double Solitaire
#12: Turn of the Cards
The Card Sharks Triad
#13: Card Sharks
#14: Marked Cards
#15: Black Trump
#16: Deuces Down
#17: Death Draws Five
The Committee Triad
#18: Inside Straight
#19: Busted Flush
#20: Suicide Kings
The Fort Freak Triad
#21: Fort Freak
#22: Lowball
#23: High Stakes
The American Triad
#24: Mississippi Roll
#25: Low Chicago
#26: Texas Hold 'Em